Module: ol/layer/VectorTile

ol/layer/VectorTile


Classes

VectorTileLayer

Type Definitions

Options{Object}

Properties:
Name Type Argument Default Description
className string <optional>
'ol-layer'

A CSS class name to set to the layer element.

opacity number <optional>
1

Opacity (0, 1).

visible boolean <optional>
true

Visibility.

extent module:ol/extent~Extent <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

zIndex number <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. When undefined, a zIndex of 0 is assumed for layers that are added to the map's layers collection, or Infinity when the layer's setMap() method was used.

minResolution number <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number <optional>

The maximum resolution (exclusive) below which this layer will be visible.

minZoom number <optional>

The minimum view zoom level (exclusive) above which this layer will be visible.

maxZoom number <optional>

The maximum view zoom level (inclusive) at which this layer will be visible.

renderOrder module:ol/render~OrderFunction <optional>

Render order. Function to be used when sorting features before rendering. By default features are drawn in the order that they are created. Use null to avoid the sort, but get an undefined draw order.

renderBuffer number <optional>
100

The buffer in pixels around the tile extent used by the renderer when getting features from the vector tile for the rendering or hit-detection. Recommended value: Vector tiles are usually generated with a buffer, so this value should match the largest possible buffer of the used tiles. It should be at least the size of the largest point symbol or line width.

renderMode module:ol/layer/VectorTileRenderType | string <optional>
'hybrid'

Render mode for vector tiles:

  • 'hybrid': Polygon and line elements are rendered as images, so pixels are scaled during zoom animations. Point symbols and texts are accurately rendered as vectors and can stay upright on rotated views.
  • 'vector': Everything is rendered as vectors. Use this mode for improved performance on vector tile layers with only a few rendered features (e.g. for highlighting a subset of features of another layer with the same source).
source module:ol/source/VectorTile~VectorTile <optional>

Source.

map module:ol/PluggableMap~PluggableMap <optional>

Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use map.addLayer().

declutter boolean <optional>
false

Declutter images and text. Decluttering is applied to all image and text styles of all Vector and VectorTile layers that have set this to true. The priority is defined by the z-index of the layer, the zIndex of the style and the render order of features. Higher z-index means higher priority. Within the same z-index, a feature rendered before another has higher priority.

style module:ol/style/Style~StyleLike <optional>

Layer style. See the style docs for the default style that will be used if this is not defined.

updateWhileAnimating boolean <optional>
false

When set to true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set to false, batches will be recreated when no animation is active.

updateWhileInteracting boolean <optional>
false

When set to true, feature batches will be recreated during interactions. See also updateWhileAnimating.

preload number <optional>
0

Preload. Load low-resolution tiles up to preload levels. 0 means no preloading.

useInterimTilesOnError boolean <optional>
true

Use interim tiles on error.

properties Object.<string, *> <optional>

Arbitrary observable properties. Can be accessed with #get() and #set().